Friday 7 February 2014

Oculus Rift

Oculus Rift is a 3D virutal reality headset/googles, that provides an immersive experience to enter a virtual world. The 3D design takes into account depth, scale and parallax. This effect  makes sure your eyes can perceive the images produced, as if they were in the real world. This is completely different to 3D movies/games where an image is only raised. The field of view is around about 110 degrees, which is close to an actual human's field of view. With the ultra responsive head tracking system, you can seemingly move your head to look around the virtual world, in real-time, without the need  to use a keyboard/mouse/game-pad. The current headset/googles are very light, only weighing in at 369g, so no neck damage should occur from the weight.

This device is mainly aimed at gamer's looking into the first-person (FP) genre. But there could easily be potential other uses, e.g. educational, scientific.If it takes off, it could provide a huge benefit to all current/developing simulators out there. However, there are considerable downsides that still need to be ironed out. Firstly, a lot of people experience motion sickness from using the device, which is a big discouragement for most users, e.g. you would have to take breaks very often. Secondly, there are potential dangers in using this device, since you would be cut off from the real world, you are unaware of objects around you. And lastly, it's only limited to specialised games and the FP genre. But overall, the device is definitely a huge contender in the future of gaming, and potential breakthrough into virtual reality.

Overview of Oculus Rift

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